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I’ve been collecting dissertations (and theses) about virtual worlds and massively multiplayer online games. This is my list thus far …. if anyone knows of others, please share. This would especially be helpful for all of us who are breaking new ground at institutions that don’t currently have professors well-versed with this type of location for research.
Bruckman, A. S. (1997). MOOSE Crossing: Construction, Community, and Learning in a Networked Virtual World for Kids. Massachusetts Institute of Technology.
King, E. M. (2011). GUYS AND GAMES: PRACTICING 21ST CENTURY WORKPLACE SKILLS IN THE GREAT INDOORS. University of Wisconsin, Madison.
Long, B. T. (2008). Online Communities on the MUVE: Using Second Life to build an Online Peer-support Community for Pre-service Teachers. University of Dublin.
Smith-Robbins, S. (2011). Incommensurate Wor(l)ds: Epistemic Rhetoric and Faceted Classification of Communication Mechanics in Virtual Worlds. Ball State University, Muncie, IN.
Steinkuehler, C. A. (2005). Cognition and learning in massively multiplayer online games: A critical approach. Unpublished Dissertation, University of WIsconsin, Madison, WI.
This looks like a promising journal, covering educational aspects of various media including games and simulations. In fact, the Fall 2007 issue is devoted to educational gaming! The introduction to the issue lays out the various issues relating to educational use of games in a very readable fashion. For interested educators, this issue is well worth the read!
It is a publication of the Association for the Advancement of Computing in Education, so the educational focus is paramount, unlike many other journals and sites devoted to aspects of games, simulations, and virtual worlds.
This peer-reviewed online journal has been infrequently published since 2001, providing an interdisciplinary platform for research on game research.
More than any other games research journal currently in publication, Game Studies (as the journal is commonly known), brings together an international authorship, pulling many articles from researchers in Western Europe as well as the United States.
The most current issue is from August 2007, featuring a mix of articles regarding the aesthetics of games, cooperation in multiplayer games, narratives in games, and content analysis. If you think that hacking and slashing is all that there is to computer games, check out this journal for an eye-opening look at ludology.
At the end of one of my presentations at GLS 3.0, I was approached by a number of teachers who wanted a list of recommended educational games. Alas, at the moment, I had no good suggest for them. But thanks to the nature of web crawling, I have found a start at Super Smart Games.