Category: Mobile Computing


I have been neglecting this site for this past year because, frankly, I got tired of being on the computer!!!  Since I’ve been teaching, both face to face and online, a good portion of my day is spent in creating materials, reading online discussions, and grading digital assignments.  And by the end of the day, just about the last thing I want to do is do some more sitting – either in front of the computer or one of my game consoles.  Hence …. few hours playing games and even fewer opportunities to review selections for educational purposes.

I have, however, continued to explore serious games, digital gamification, and online fitness communities.  FitBit and LoseIt have joined HabitRPG and Nerd Fitness as part of my self-improvement suite.  I’ll write more about these old and new favorites, but I would first like to introduce a mobile game that has become my new – healthy – addiction:  Ingress.

What It Is

Ingress (Wikipedia entry) is an augmented reality game for smartphones.  It uses your phone’s GPS feature to associate your real life physical location with a place in a science fiction world where exotic matter is leaking into the world through portals.   You play a member of one of two opposition factions among the world’s human population and attempt to control portals and regions of the Earth’s surface on behalf of your faction.

Game play at the basic level is pretty straight-forward.  You drive, bike, or walk around with your smart phone – and use your phone to interact with the game world.  When you find a portal, you use your phone to interact with it, supporting or trying to destroy the portal’s control system (and then gain control over it for your faction).  In essence, it is a world-wide game of capture the flag …. with millions of flags scattered on every continent and in every city.

But like any good game, there are levels of complexity available for the interested participant.  The game has a complex back-story and a current events mystery unfolding in a series of episodic online stories and organized, real life events in select cities.  And if the narrative is not of interest, the strategic creation of links between portals and subsequent control of areas is reminiscent of a game of chess played on a grand scale.  While it is fairly simple to learn to play, playing it well will take some time and experience.

The Good

There is a lot to like about this game.  For one thing, it gets me up and away from the computer.  When I talk to parents and educators about computer games for learning, one of the first objections is that kids spend too much time sitting already.  Trust me …. this game will get them out of their seats and searching for portals to control, particularly if their friends are also playing.  I introduced my husband to the game, and now one of our favorite Saturday outings is to go take a long walk in order to play Ingress together, and we are often walking a few miles in order to get “just another one.”

Portals are also placed – deliberately by the game makers (Google) – to coincide with real life points of interest, such as museums, libraries, historical markers, memorials, and scenic outlooks.  And players are rewarded with badges if they visit a large number of unique places.  This feature has prompted me to visit sections of cities – and points of interest – that I had no idea existed.  It’s been a fun way for me to get out of my routines and go some place new for a walk.  And it encouraged me to go exploring on a recent, out of town trip.  I can see this used by parents …. and maybe teachers ….. to encourage kids to go visit culturally important locations and learn more about their neighborhoods and cities.  Carefully, of course.

With the science fiction back story to the game, and the continually evolving mystery, this game could also be very helpful in encouraging students to read and write.  The narrative is engaging in itself, and students could be asked to propose theories about what is happening based on the clues that are dropped periodically in the game’s news releases.  I’ll admit that I’m usually more interested in walking around and gaining control of territory, but I can see the potential for the language arts in this game.

With two teams working to control sections of the world, there is also, naturally, room for teamwork.  Each faction has its own Google group as well as a way to chat from within the game, and teams in many locations arrange for meet ups to socialize and plan strategy.  Teams need to work together to mount strategies to control territory …. and also to block the opposing team’s strategies to gain control of the same spaces.  It is generally a lot of fun, and so far, I have not had any negative encounters – even when near an opposing team as they were trying to wrest control of a portal from me.

Cautions

That being said, as I mentioned earlier, parents and teachers (and everyone else) should use caution in playing this game.  Just as with geocaching, it can be easy to leave your comfort zone for areas that are not safe.  You need to remain alert and aware of your surroundings, not stepping off of cliffs or balconies in an effort to reach a portal …. don’t laugh.  There is a portal in my city that is barely reachable by carefully stretching over a railing.  I’m not sure how it got there, but it is a lesson in caution.

Given how the game is played, it is easy for kids to get involved and play as peers with and against adults.  As a relatively new player, I’ve probably been schooled by more children that I would like to know.  But do be aware that the game is one of competition, and new players will be at a disadvantage for many levels, having their hard work destroyed by higher level players who see an advantage …. and who don’t know that they may be playing against a kid. So long as players understand that the game really is one of shifting control back and forth …. daily  ….. it is fun.

Drawbacks

While the game does encourage movement, a lot of players – myself included – simply drive from portal to portal.  Most locations are readily accessible from the street or a convenient parking lot, and it is easy to be lazy or in a hurry …. trading a seat in front of the computer for a seat in the car.  For people who are mobility challenged, this is a blessing – you can play with the best of us.  But it also sorta defeats one of the big draws of the game.

The game also puts quite a strain on your smart phone.  I am still running an older model iPhone, and the battery does not last very long while playing this game.  My husband’s new iPhone holds up far longer, and I have simply gotten an auxiliary mobile power source to support longer gaming sessions ….. when I’m not in the car with the iPhone plugged in.

And … of course …. it does require a smart phone … or an iPad.  Originally released only for Android, it’s been out for about a year for the Apple platform.  But the requirement of a fairly robust device will put the game out of reach for some students.

Summary

On the whole, I really like this game.  It is encouraging me to get out and explore new sections of the city and to walk a good deal more than I have been during the cold winter.  I’m looking forward to reading more of the narrative and getting to know some of my team mates ….. and even members of the opposition …. in local Ingress meet ups.  If you are an educator or a parent, this game has potential to be an engaging alternative to the traditional computer or videogame, and it would be a lot of fun to do as a family.

I’m seriously wondering whom you’re supposed to contact to nominate something for best game EVER because I want to nominate Zombies, Run! for the honor.  It works at multiple levels as a prime example of effective gamification while also crossing over to being an immersive single-player mobile game and a gripping post-modern (and post-apocolypic!) story that unravels over the course of 23 (as of version 1.4) episodes.  It had me alternatively laughing and crying while out running the local trails and has gotten several of my non-running friends up off the couch and into the world of the zombie apocalypse where you have no choice but to run …. or turn into the living dead yourself!!

Players jump into the middle of the story as Runner 5 – a brave combination of scout, scavenger of supplies, and decoy who daily leaves the relative safety of Able Township to help protect its inhabitants by running a variety of missions.  During runs, the story of the disaster unfolds gradually as you are guided by a variety of NPCs (non-playing characters) to find supplies, information, or other people … or to lead the threatening hordes of undead away from the borders.  The story is masterfully done, displaying the talents of published fiction writers and wonderful voice actors.  It literally had me in tears on numerous occasions and checking the bushes for potential zombies nearly every time I went out – that’s how immersive this app is!

On the gamification side of things, it also makes a stellar showing, probably because of the immersive quality of the app.  I used it for my recovery runs with the intent of doing some fast walking with sprinting intervals (due to zombie chases).  This app not only got me out more frequently and for longer runs than intended, it helped me pick up my pace considerably during the last two months.  I so wanted to hear the next episode of the story or find some much needed supplies to help out the township …. and then zombies would be after me …. and I’d end up running before I knew it.  Definitely much more effective than the other running programs I have been using for the past few years.

I particularly appreciate the need/ability to collect items with which to build the base up.  Without that little carrot, this might be more like any other running app in that every day is just another run.  Even points on Fitocracy don’t really motivate me, but building up a base does.  Might be something to do with gender preferences in gaming, but for me that endpoint of each run has been crucial.

At this point, I have finished the story line.  I can keep doing radio mode or supply runs until the second season comes out (which feels a lot like waiting for the next season of Lost did).  Don’t ask me how it ends … you have to get the app yourself and get out there amongst the living dead to find out …. you can thank me later.

I’ll admit it – I have iPad envy.  Less expensive than a computer, more mobile, longer battery life, and easier on the back as well.  If you are not yet convinced that they are the wave of the future in higher ed, take a look at my post on the pros and cons.  I think you’ll agree that they are worth a pilot project at your institution.

Unfortunately, I haven’t sprung for one yet … such is the budget of a grad student.

BUT, in the meantime, I keep looking at ways the iPad would fit into education, especially at the post-secondary level.  And while the hardware certainly is cool, it is pretty much a stylish brick unless it runs apps that you can use.  I haven’t checked if my favorite wine selection app is available yet (probably is ….), but this list from NITLE is probably more appropriate anyway.  Check it out and vote for your favorite (educationally related) apps as well!

iPad and a Bluetooth Keyboard

Image via Wikipedia

I was asked today if we our campus should be looking at the iPad as an addition to classroom technology.

On the balance, I think it is time for the innovators and early adopters to get their hands on this device and explore.  Unfortunately, I suspect that many of the 8 to 10% of faculty who like to live on the cutting edge are already well ahead of me on this one.

But, for the sake of presenting ideas to the masses, here’s my list of pros and cons since everything points to this being a technology that will stay and affect how we work in education.
On the plus side:

  • Pen/finger centric devices were picked last year by Gartner to become mainstream in 2 years  (I think it exploded faster than anticipated)
  • it is a technology that generally allows the user to transfer information around to other devices
  • it is easily customizable by the user for low cost (i.e. “there’s an app for that”)
  • it has applications that can be used for a huge range of tasks
  • multimedia
  • peripherals for it are springing up faster than daffodils
  • faculty are asking me what I think of it and pointing out that it could replace a laptop for them
  • students are adopting it and rapidly mainstreaming it into their lives
  • K-20 schools are piloting them the way they did laptops
  • it does allow digital interaction that was difficult before, such as writing kanji and moving smoothly in virtual space

Cons

  • it is still not a great device for production of artifacts, although I see signs that this is becoming less of an issue
  • we will need to make sure that early issues with accessibility are being addressed
  • I still have some difficulty using it in some lighting conditions

Today’s post is more of a collection of useful links than a commentary on anything significant.  It’s the beginning of the semester at my college, and pushing out 140 characters is about all I can manage at a time.  Hence, I thought I’d gather up this collection of articles about using Twitter in educational settings.

I already blogged earlier about how to make creative use of tweets for research; so read up on how to use the tool, why it fits into teaching (pedagogical framework), and how you might incorporate it in your teaching and learning (in practical terms).