Anyone who follows serious games, games for social improvement, or gamification should recognize inspirational speaker, visionary author, and game developer Jane McGonigal.  She’s like the Tony Stark of the social impact gaming world (but a much better role model than Iron Man!).  She champions the idea that games can not only be used for good, but can change the world for the better.  If you don’t know Jane’s work, pop over to her blog and start getting inspired!!  She’s that good.

One of the things I respect most about McGonigal is that she has put in the effort to not only write and speak about the potential of games for change, but she’s managed to create several successful titles.  Most recently, I checked out her most recent release:  SuperBetter.

What It Is

SuperBetter casts each of us as the hero in our own lives … in fact, a SUPERhero … who must overcome a variety of challenges and complete quests in order to overcome the bad guys in our lives – illnesses and injuries, bad habits, temptations, and even addictions.  Players determine their own goals and motivations, define the steps to get there, and are rewarded with increasing levels of resilience in four major life areas: mental, emotional, social, and physical.  Players are also invited to identify the barriers (framed as bad guys) that they need to deal along the way to a healthy, ideal life.

Along the way, the player-hero also can identify other players who will become allies.  Think Avengers of Health and Vitality.  Each player can encourage others, cheer efforts and successes, and suggest new challenges as quests.  Hopefully no one will Hulk-out on you.

The Good

One of the best things about this game is its open structure.  Each player defines his or her own goals, the steps to take along the way, and the challenges unique to the the individual situation.  You might battle an injury (such as McGonigal’s concussion) or be trying to lose weight.  Any health or lifestyle issue can fit into this game smoothly.

If the player has a desire but no idea what steps might be appropriate, advice is available in the form of Power Packs – which are sets of quests and informative science cards designed by SuperBetter and partner organizations.  Pick one up and get a quick boost toward achieving your goals – they can all be customized to meet a player’s needs.

Additionally, SuperBetter is designed to include social support through Allies – fellow players that you can invite to your team to give encouragement or to challenge you to cowboy up to meet your own goals.  The interface lets each player switch between roles – working on your own hero’s journey or being someone’s ally – so that you can avoid getting overwhelmed if you have a lot of people on your self-improvement team.  It’s a nice feature that you have to pick your team-mates for this game.  Depending upon your health and improvement goals, you might not want everyone knowing what the monkey on your back is … or how often you fall prey to the ice cream monster in the freezer.

SuperBetter really is a great health and wellness game, played by approximately 120,000 people in the first few months of its release.  With an easy to use interface, customizable goals, and easy to follow advice, it really shines as one of the best titles available — on the web or on the smartphone.

Like Mindbloom, however, it seemed too easy, although its difficulty level may be appropriate for the target player.  When you’re really struggling with a real life health issue, no one needs to add to that load with game mechanics.  The game gives a playful way to record a player’s challenges and successes …. and give some much needed encouragement and channels for support.